Lets have Fun Learning to Read with Pooh! Ready To Read With Pooh INTRO DISNEY INTERACTIVE GAMES - Duration. Official Disney Channel Africa. 'Winnie the Pooh and math go together like bears and honey in Disney's Ready for Math with Pooh. The popular honey-obsessed bear offers an attractive beehive of activities that help young kids improve their counting, sorting, and basic math skills. An item that is used but still in very good condition. No damage to the jewel case or item cover, no scuffs, scratches, cracks, or holes. The cover art and liner notes are included. The VHS or DVD box is included. The video game instructions and box are included. The teeth of disk holder are undamaged. Disney's Ready For Math With Pooh CreditsMinimal wear on the exterior of item. No skipping on CD/DVD. No fuzzy/snowy frames on VHS tape. See the seller’s listing for full details and description of any imperfections. Seller Notes: “ Both CDs are in very good condition with minimal scratching. Jewel cases show minor wear. Includes cases, manuals, and discs. Disney's Ready For Math With Pooh![]() ” Platform: PC Release Year: 1997 Brand: Disney Character: Winnie the Pooh Game Name: Ready with Pooh. Quotation Marks—Enclosing a multiword phrase in quotation marks tells the search engine to list only sites that contain those words in that exact order. The following must appear in ALL CAPS and with a space on each side. AND—Indicates that the records found must contain all the words joined by the AND operator. For example, to find objects that contain the words wizard, oz, and movie, enter wizard AND oz AND movie. OR—Records found must contain at least one of the words joined by OR. For example, to find objects that contain the word dog or the word puppy, enter dog OR puppy. AND NOT—Indicates that the records found cannot contain the word that follows the term AND NOT. For example, to find objects that contain the word pets but not the word dogs, enter pets AND NOT dogs. Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way. Counting games, alphabet blocks, and activity books have long been staples of 'fun learning,' and these have most recently been supplemented by educational technology. Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions. Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Learning has never been easier, nor so enjoyable. Warren Buckleitner, editor of 'Children's Technology Review' and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium. His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that 'Play is our brain's favorite way of learning.' • Manufacturer: Disney Interactive • Material: printed paper| plastic • Origin: USA • Object ID: 109.9303 • Credit Line: Gift of Warren Buckleitner. Product Information • Disney's Ready for Reading and Math with Pooh brings your child into the whimsical world of the 100 Acre Wood, where Pooh, Tigger, and their friends guide children through challenging activities that stimulate imagination as they teach and reinforce critical skills. Put Pooh's hunny pots in order to build the alphabet or earn fun rewards to build your very own garden. From the alphabet and spelling to counting and sorting, you'll be amazed at how your child will flourish with her best friend Pooh. Features strong focus on reading and math readiness, phonics component, adjustable levels of difficulty, offline activities to extend learning beyond computer (available at Disney Web site) and is correlated to state and national standards. Skills taught include letter recognition and tracing, matching letters and sounds, recognizing upper and lower case letters, creating simple sentences, matching words to pictures, listening comprehension, number recognition, counting and sorting, sequential counting, addition and.
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