![]() The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please with all details and we will consider its re-activation. Blitz3D is an easy-to-use, yet powerful and flexible programming language designed for the sole purpose of writing slick, playable videogames! Whether you want to create action packed 3D games, 2D puzzlers, adventures, RPGS, whatever.Blitz3D can do it! Blitz3D is based on the popular BASIC programming language. BASIC is well known for being both easy to learn and to use, making Blitz ideal for beginners and more experienced programmers alike. BLITZ3D INTRO 1. BLITZ3D INTRO I learned Blitz3D by studying the built in SAMPLES (they were heavily commented with helpful explanations), 3D tutorials, Command Reference, and especially the official Blitz3D For beginners though this is NOT the easiest way to learn. I first learned BASIC on a TRS-80 Model II back in the early 80's. The manual that came with it had lots of exciting game examples, explained things simply, and introduced new commands only when absolutely necessary. This is what I am attempting to recreate for you here. So, get ready for an exciting adventure in coding a real 3D game that will be FUN & ADDICTING! Which way is UP?! Unlike the standard XY coordinate system of 2D games where the upper left corner of the screen is (0,0), the 3D game world positions the XY axes on the CENTER of the screen. Tutorial PptThe Z-direction is oriented as forward (+) and backward (-). This can be confusing to 2D coders since Z is typically verticke UP & DOWN. When you place or move an object in your 3D world it is easy to see this XYZ relationship, BUT once you start moving a CAMERA things can get disorienting pretty quickly. Placing an object in 3D space has more variety than just an x,y,z position. You can also TURN any object (even the camera!) about each of the X, Y & Z axes. Turning about the X is called PITCH, Y is YAW and Z is ROLL, just like if you were flying an airplane (see diagram). Blitz3d Manual PdfObject-Oriented Programming in BlitzMax By John Judnich Introduction At first, object-oriented programming (OOP) may appear confusing or unnecessary to those accustomed. Of this tutorial, you should have a good understanding of the use and benefits of OOP techniques. Custom Types. I am releasing a new Blitz3D tutorial series that will go into the specifics of the language more than the old videos and this series will also h. Object-Oriented Programming in BlitzMax By John Judnich Introduction At first, object-oriented programming (OOP) may appear confusing or unnecessary to those accustomed. Of this tutorial, you should have a good understanding of the use and benefits of OOP techniques. Custom Types.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2019
Categories |